Students buy and sell emoji on a simple, real-time trading platform, designed solely for education. Can be accessed on any smartphone, tablet, or computer; in-person or remotely.
Choose from a range of pre-configured 10-30 minute activities with their own objectives and rules, each designed to teach a single topic. Each activity includes a set of dynamic slides with live results and a debrief of the session.
Engage students with familiar social and game elements such as news feeds, customizable avatars, tradeable emoji, reward points, and leaderboards.
Incorporate manufacturing of goods, private trades, teams, labour markets, auctions, and other financial instruments into activities.