A fast-paced trading game that allows students to trade freely, demonstrating the concept of scarcity and the benefits of trade.
All students start with a random assortment of emoji. The aim of the game is to assemble a set of valuable combinations – e.g. five-of-a-kind, or one of each type – each worth a certain number of points based on scarcity.
Students then trade emoji with each other to assemble their desired combinations, with the aim of reaching the highest score in the class!
Set up your first classroom game session in minutes.